Tinykin review | PC Gamer

I have to know

What is this? A 3D platformer with a Pikmin-ish flavor.
Expect to pay: $25/£19.50
Release date: Out now
Programmer: Splashteam
Publisher: tinyBuild
Reviewed on: Intel i7 8700K, NVIDIA GeForce RTX 3070
Multiplayer? No
Link: Official webpage (opens in new tab)

Let me get the frustration out of the way first. In Tinykin, you play a teenage interstellar traveler who commands a legion of tiny minions to navigate an oversized environment, and yet it’s not the PC-compatible Pikmin I was hoping for. Take a deep breath with me. If we do our grieving now, we can appreciate Tinykin for what it is: an enjoyable, laid-back platformer that wanders through a world lovingly rendered from the look of a bug.

You play as Milodane, a researcher from a distant planet so far into the future that its human population doesn’t remember where they came from. When Milo activates an experimental transporter to pursue his hypothesis of humanity’s interstellar origins, its teleportation technology doesn’t just whisk him away to another world—it also shrinks him down to a microscopic scale. Milo wakes up in the House, an abandoned 90s house inhabited by a society of insects that remember the House’s original owner as an absent deity, and the Tinykin, a tribe of enigmatic gremlins that respond uniquely to Milo’s commands. As Milo, your goal is simple: using your Tinykin, collect six parts from House’s bug societies and reassemble a machine to teleport home.

(Image credit: tinyBuild)

Tinykin’s inspirations are clear from the get-go, a dozen of your colorful companions being ordered into place with a familiar whistle, marching with their own synchronized “hut-hut-hut” grunts as they lift a large object. But mechanically the similarities are short-lived. Where Pikmin is a remixed RTS, Tinykin is a 3D platformer more in line with something like Banjo-Kazooie, with an even more relaxed vibe.

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