Sunday Gold Review | PC Gamer

I have to know

What is this? A strange mix of JRPG and point-and-click adventure in a Deathloop-like 70s near future
Expect to pay: N/A
Release date: October 13
Programmer: BKOM
Publisher: Group 17
Reviewed on: Intel i5 12600K, Nvidia RTX 3070, 32 GB RAM
Multiplayer? No
Link: Steam page (opens in new tab)

The trend in newer RPGs (think Pillars of Eternity, Divinity: Original Sin 2) is to restore you to full health between matches so you can focus on the tactical details of each battle. Sunday Gold will have none of that. His three capital heists are a war of attrition. You’ll manage party members’ health, stress, action points, and consumables, solve classic point-and-click adventure item-collecting puzzles, and battle corporate security without real breaks. It’s like someone jammed an old school, hardcore RPG into a Sierra adventure. While the battles themselves are fine, the puzzle solving benefits from the constraints and added stress of managing reduced resources.

The story is very Final Fantasy 7: You’ve got the corporate overlord and his secret labs blowing up a hyper-industrialized city, the ragtag group of freedom fighters—complete with disgruntled loner and brooding lady with a heart of gold—and a secret base to return to under a dive bar. It’s red meat, classic video games in a 70s sci-fi setting.

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