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Today was the first day of the Rec Room’s annual convention, Rec Con. The company has revealed its latest features for Rec Room users and its future plans. The con also continues through the 25th with many events, panels and special rooms.
Rec Room CCO and co-founder Cameron Brown announced Rec Room Studios in his opening keynote. This new Unity-based feature will bring new tools to creators.
The company also announced other things, such as Rec Room’s standalone PC client. He is also working on a new Rec Room Original, a 4v1 monster escape scenario with four people against one player-controlled monster. It also launches a virtual haunted house to celebrate Halloween, the first of its kind apparently recognized by the Haunt Society.
Rec Room Studio
The company’s biggest announcement, Rec Room Studio, brings new creation tools and the Unity Editor to room creators. According to Rec Room, creators will have access to features like asset import, Unity Terrain Editor, Unity ProBuilder, custom audio, and more.
In an interview with GamesBeat, Brown said, “Adding Rec Room Studio to the mix does a lot of things. It gives our creators access to a whole host of professional game development tools – not just the Unity editor itself, but the constellation of applications it can import from – Blender, Photoshop, etc. We believe it gives our creators a path to experience an industry standard tool. We know many of our creators aspire to a career in development, so spending time with these tools is an investment in that goal for them. And of course, it provides an immediate level of fidelity and sophistication to Rec Rooms, which benefits all of our players.”
The future of the Rec Room
Rec Room also revealed some of the milestones it has achieved in its lifetime: For example, it has amassed over 82 million monthly active users in six years. It also paid $1 million to creators in the first half of 2022.
When asked about the immediate future of Rec Room, Brown said, “It’s very important to us that creators feel rewarded for their efforts, which we believe comes in three flavors. First of all, it should be fun to create in the Rec Room! We will continue to invest in the tools and creation systems, trying to make them as enjoyable as possible. Second, every creator wants an audience for their creations – you want people to see your work and you want to get feedback. So we’re taking a look at the different recommendation and discovery systems to make sure all of our creators have a shot at an audience. We’ve also been slow to improve our tools that allow creators to connect with their subscribers.
“Finally, we’ve been very happy with our payout program, where our creators can redeem the tokens they earn. We’ve seen tremendous growth in this program over the last year and it’s something we want to continue to grow.”
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