God Of War Ragnarok UX Designer Discusses What To Expect From Accessibility Features

Santa Monica Studio UX designer Mila Pavlin outlined what you can expect from God of War’s accessibility features in a new interview.

Speaking to Game Informer, Pavlin explained what motivated her to make God of War Ragnarok’s story more accessible. “This is a fantasy epic,” says Pavlin. “It’s about a father and a son. It’s about fate and the Nine Realms. And the ability to engage with that, regardless of your background, and be able to experience all of that rich detail and history and history? That it drives me every day.”

<\/iframe>“,”480”:”\n\n\n\n\n\n\n\n\n\n