Future Assassin’s Creed games won’t all be 150 hour RPGs

Future games in the Assassin’s Creed series will vary in length, and not all will follow the open-world RPG template that has defined the series since 2017’s Assassin’s Creed Origins.

As part of today’s Assassin’s Creed Showcase, it was announced that Assassin’s Creed Mirage – an action/adventure game similar to the first game in the series – will retail for $50 for the standard edition. In an interview with IGN, Assassin’s Creed VP executive producer Marc-Alexis Côté explained that the price reflects the scale of the project.

“It’s a smaller Assassin’s Creed project,” Côté said. “This was invented [and] built to celebrate the 15th anniversary. So we’re using the modern Valhalla engine to make a smaller game that pays homage to our original game by focusing more on stealth, close to parkour combat, and a denser city that goes back to our Middle Eastern roots with Baghdad as the focus.”

When asked if Mirage would be similar in length to the previous games in the series, which were around 15-20 hours for the main story, Côté said, “Yes, you should expect something closer to our original games.”

But it looks like Mirage isn’t a one-off. Assassin’s Creed Infinity, an upcoming hub platform for the series, is designed to support a variety of approaches to Ubisoft’s development. While the first game on the platform, currently known as Codename Red, will be a large open-world RPG set in feudal Japan, not all future games will share this formula.

“I think this Infinity approach also allows us to have different experiences of different sizes,” Côté explained. “Not everything has to be a 150 hour RPG, right?”

Côté has confirmed that Codename Hexe, the second game for Infinity, will not be an RPG. While he didn’t say what genre and genre Hexe will be, it seems that Ubisoft wants to create a variety of game types in the Assassin’s Creed universe. Côté says this will “bring more diversity to the places we choose to visit and the way we choose to represent those periods”.

The different length of future games will be “priced accordingly”, meaning we could see more $50 (or cheaper) games in the future.

“Sometimes you’ll also have free experiences, which I think is a great way to entice players to either come back,” Côté said. “We had a great experience with the latest crossover stories for Assassin’s Creed Odyssey. It brought so many players back to Odyssey. It got a lot of players who were interested in Odyssey interested in Valhalla, because we’d seen a lot of players not having a crossover from Odyssey to Valhalla, and it got them interested and moved them to another product, all for free. So I think this will be top notch [our] mind as we build the infinite.”

For the full details we have so far, check out our full Assassin’s Creed Infinity interview with Côté. And for more from Ubisoft Forward, check out the reveal of Assassin’s Creed Mirage, the upcoming Codename Red and Hexe, and a mobile game set in Ancient China.

Matt Purslow is IGN’s UK news and features editor.

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