Ubisoft has officially unveiled Assassin’s Creed Infinity, a new platform and hub for the Assassin’s Creed games. He also revealed the first two games that will be part of Infinity: one that will follow the life of a Shinobi in feudal Japan and another with Watch Dogs: Legion director Clint Hocking at the helm.
Revealed today as part of Ubisoft Forward’s Assassin’s Creed Showcase, Assassin’s Creed VP Executive Producer Marc-Alexis Côté explained that “Infinity is not a game, per-se. It will be the single point of entry for our fans into the Assassin’s Creed franchise going forward. Infinity will be a hub that will bring all of our diverse experiences and our players together in meaningful ways.”
This hub will be a place where there will be different games and this seems to start with Assassin’s Creed Codename Red. Described by Côté as “the next premium flagship and the future of our open-world RPGs,” Codename Red is set in feudal Japan, a historical period often requested by fans. A very short trailer showed a Shinobi jumping onto a sloping roof and then unsheathing his hidden blade, but that’s all it’s shown so far.
Codename Red is being developed by Ubisoft Quebec under the leadership of Assassin’s Creed Odyssey and Immortals Fenyx Rising creative director Jonathan Dumont.
Côté also revealed a second game in development for the Infinity platform: Assassin’s Creed Codename Hexe. It is being developed by Ubisoft Montreal and is directed by Clint Hocking, the director of Far Cry 2, Splinter Cell: Chaos Theory and Watch Dogs: Legion. It was described by Côté as “a new flagship title” and “a very different type of Assassin’s Creed game”.
Ubisoft Forward: Assassins Creed Infinity Slideshow
A trailer for Codename Hexe was shown, but it didn’t reveal anything about the setting or the main character. However, it does hint at an unusual direction for the series: the Slayer’s triangular logo, made of twigs and twine, was seen hanging from a tree branch, like a magic talisman. The game’s main logo features the talisman placed over a rune-filled design in the shape of a seven-pointed seven-pointed star. Based on the eerie music used in the trailer, these images, and the name Hexe (which is the German word for “witch”), could Assassin’s Creed explore the theme of witch hunting? The Bamberg witch trials, which took place during the 1600s against the backdrop of the Thirty Years’ War, seem like a reasonable guess for Hexe’s setting, but there are no official details from Ubisoft.
Codename Red and Hexe were the only two games officially announced for the new platform, but Côté also revealed that Infinity will see the return of Assassin’s Creed multiplayer. “We’re actually exploring how we’re going to bring back standalone multiplayer experiences in the Assassin’s Creed universe, all connected to the Infinity Hub,” he said.
No further details were revealed, so it’s currently unclear if Ubisoft is planning a return of the cat-and-mouse-style multiplayer from Assassin’s Creed’s Ezio years, something similar to Unity’s co-op missions, or even with both. However, the use of the term “standalone” suggests that, like Call of Duty’s Warzone, this will exist separately from the flagship games that will also live in Infinity. They are expected shortly after 2023.
For more from Ubisoft Forward, check out the new details on the next game in the series, Assassin’s Creed Mirage, and the announcement of an open-ended Assassin’s Creed mobile game. You can catch up on everything that was announced at today’s Ubisoft Forward event with our full roundup.
Matt Purslow is IGN’s UK news and features editor.